Textures
Manic Media's Mechanical Mayhem » Devlog
For this project, we wanted a stylized look for our assets. Many assets needed to be handpainted after having the base textures applied to achieve the look we wanted. We decided to use a filter on our texture maps to also help emphasize the style. The models were textured in Adobe Substance Painter and edited in Adobe Photoshop. The hand painting was using done in those two softwares as well.
Some examples of finished assets and their textures:
Using this method gives us the look we want with the main downside being obviously how time-consuming it is to texture each individual asset.
Get Manic Media's Mechanical Mayhem
Manic Media's Mechanical Mayhem
Status | Released |
Authors | Mrelliott4, AliceD523 |
More posts
- Finishing the Game - The Final BossJul 24, 2023
- Rigging and AnimationJun 26, 2023
- Design UpdateJun 20, 2023
- Procedural Animation: First StepsJun 13, 2023
- Designing the Gravity tool/WeaponJun 13, 2023
- Block Out ModelsJun 06, 2023
- Gravity ToolMay 30, 2023
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