Rigging and Animation
Manic Media's Mechanical Mayhem » Devlog
For our game I am responsible for rigging and animating most objects and characters and I chose to do most of the animation and rigging in blender. The rigging process is fairly simple you create an armature object and place bones at every joint that you want to be able to move, then you bind the mesh the mesh to the armature.
The next step after fixing your rig is to start keyframing actions on the timeline this can be done by turning on automatic keyframing or by using the "I" key and selecting which value you would like to keyframe.
Get Manic Media's Mechanical Mayhem
Manic Media's Mechanical Mayhem
Status | Released |
Authors | Mrelliott4, AliceD523 |
More posts
- Finishing the Game - The Final BossJul 24, 2023
- TexturesJul 11, 2023
- Design UpdateJun 20, 2023
- Procedural Animation: First StepsJun 13, 2023
- Designing the Gravity tool/WeaponJun 13, 2023
- Block Out ModelsJun 06, 2023
- Gravity ToolMay 30, 2023
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